The goal of this project was to create an application from scratch. After doing some initial research within my community, I discovered that a lot of people who had moved to a new place had a difficult time making new friends.

Overview:

Sole designer responsible for end-to-end creation, ranging from user interviews to prototyping and usability testing.

Responsibilities:

Timeline:

Approximately 140 hours

Project type:

Designlab case study.

The problem: People who have recently made a big move want to foster meaningful friendships.

I conducted a brief friends and family poll and found that many reported difficulty finding new friends in their area after moving to a new place.

The solution: Grove allows users to discover meaningful connections with others based on mutual interests.

To gain more insight after my initial conversations with people, I decided to conduct both user interviews as well as surveys, so I could gather both qualitative and quantitative data on users’ experience with making new friends.

Research Methods

I conducted a total of 5 interviews and 13 participants took my survey. After analyzing both sources of data, two themes were the most salient:

  • Users have a strong desire to make new connections, but have a hard time doing so due to social anxiety.

  • Users reported wanting a way to make friends organically, rather than through something similar to a dating app.

Key Insights

I have used dating apps, but I don’t love them and try to avoid them. On a lot of these apps I feel like people are putting on a front.
I would more likely use [the internet] to find activities in my area, to find people with similar interests.
I joined Facebook groups to connect with others in the community. I am more likely to use groups with similar interests or experiences.

In order to represent the feedback I gained from my research, I created two personas that embodied the main pain points that I gathered.

Personas

Claire represents the users who want to find a way to make meaningful connections that is different than the usual dating and friend-finding apps.

Taylor represents the users who experience social anxiety and want to get to know their companions a bit before meeting in person.

Once I gathered all of my research and personas, I began to brainstorm and sketch possible ways I could help users make connections with others in their area who have similar interests, while keeping their pain points in mind. I wanted to create a space where users could not only find others like themselves, but where they could safely and comfortably foster these connections before meeting in person.

Ideation

When I began my sketches, I kept in mind some typical layouts I have seen used in other social media applications, in order to maintain familiarity with my users. I also wanted to make sure that my users had a few options for finding different groups and events.

I created mid-fidelity wireframes for three task flows: creating an account, creating a profile, and joining a group. However, after some helpful feedback from a group critique, I decided to combine the account and profile creation task flow, and create a third task flow for adding an interest to a profile.

Wireframes

After receiving some peer feedback and beginning to build my high-fidelity screens, I made some changes to my initial layout that made my design less condensed and mobile-friendly.

Iterations

Once I had finished all of my high-fidelity screens, I created prototypes with the Figma Prototype Tool and gathered participants for usability tests. Participants were five adults ranging from ages 22-27 years old. Users were asked to complete three task flows. I measured completion of task, reported ease of each task, and time on task.

Below is a gif of the completed prototype for Task 2: Request to Join a Group. Users were asked to send a request to a specific group called “Women’s Reading”.

Usability Testing

Key Insights

  • Users suggested adding an edit option in the interest section of the profile page.

  • Users suggested changing the explore icon in the navigation bar.

  • Users suggested having a section for interests in the explore section of the app.

Participant Recommendations

Based on my analysis from the usability testing and some feedback from participants, I made the necessary iterations to address any frustrations or confusion the users had.

Priority Revisions

Overall, this project helped me as a designer understand the importance of research when it comes to UX design. I gained valuable insight and feedback from the research I conducted while creating Grove. If given the opportunity, I would like to continue with more usability tests with my new revised versions of my screens. I would also create and test more complex user flows that further exemplify the purpose of Grove such as group chats, group pages, etc.

Next Steps & Conclusion